Hello guys,
I have a simple flying camera animation in sequencer, when I run it in the game it looks great, but when I try to render it out it looks terrible. I figured out it might be a problem with low computing power. I also tried to record the game by external software, which looks much better, but the overall animation does not, because there are tears, so the edges are not clear and smooth. So I was wondering if you could help me make a blueprint in which a screenshot (with good quality) will be taken every frame. Something like this:
pause animation for x seconds → take a screenshot → play animation for 1 frame → pause → screenshot …
Is something like this possible? I know how to make the game take a screenshot, but not how to play the animation in sequencer for just one frame.
Many thanks!