I want to make a coin that is constantly rotating (like in Mario) but it should also bounce around (while always staying upward, not tilting to the side).
Whenever i enable physics for the coin, the rotation that is applied to it doesn’t work anymore.
Can I just have one, not both?
How would you go about creating that thing I need?
If you would like to rotate an actor that is simulating physics, you could do so by using “Set Physics Angular Velocity”. You will also need to lock any axis that you are not going to be using (example below).
You may want to check your MassInKg to ensure that it is not too heavy to be moved by the amount of force that is being applied by your Set Physics Angular Velocity node. You can do this by Checking the check box and setting the mass to a low number like 10. If the actor still does not spin, you may need to check and make sure that you have not locked the wrong axis.