So, I’ve made this static mesh in Blender, it has some triangles on it, what I wanted to do, is to incorporate this style into a landscape form, so I can make dunes and use the landscape tool to use this better, the problem being that you can’t transform a static mesh to a material to use in the landscape mode.
I’ve tried using an heightmap, but besides not giving me the triangle look in the static mesh, it also just does the height of the mesh itself, something I don’t really care about.
So I basically just wanted a way to incorporate this triangle look to the landscape tool, whether it’s by a technique I don’t know or have used, or by making a material somehow work this way.
Try exporting a heightmap from UE4, If I recall correctly it’s exporting it as a SM and I remember being able to re-import it as well,although, it did kick my 16GB i54690 ***.
I’m not a modeller but you could study what the exported SM does differently to your as see if you can accommodate to it, I wouldn’t be surprised if the only differing factor is that the correct way of doing this is having a single sided mesh (lack of knowledge of keywords here).