Majority of assets deleted from map/outliner twice

Reference ID

ad803cb4-46b7-80d6-ff1e-af9ebb878e48

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Twice I have had the majority of my map assets completely disappear from the outliner and map. 112 actors to 28 actors as can be seen in my attachments. I have had to use previous UEFN revision snapshots.


Steps to Reproduce

I did not try to recreate the issue on purpose.

  1. I opened a Verse file from another project while my current project was open. It gave me an error and I restarted the editor and many assets were gone.
  2. I was renaming assets in the content drawer. I was using Fix Up Redirectors as I was going but at one point it complained about an asset and gave what looked like an address, not a file name. I reopened UEFN to try to resolve it and the same amount of files disappeared. Snapshot retrieval was much more difficult. It was saying assets were checked out but locally and kept complaining of a local conflict. I had to completely delete the local project. Redownload the project and revert to my last working snapshot. I had saved a snapshot on another account which didn’t work. If I hadn’t done that I may have been able to just delete and redownload.

Expected Result

No corruptions deleting my entire map. It would be nice to have more friendly and comprehensive ways of retrieving snapshots.

Observed Result

Majority of map deleted

Platform(s)

windows

Right after posting, UEFN showed that a lot of assets were checked out that should not have been. I did not even click into the level editor and did not work on anything in any other way. I checked in again and closed my Project. Upon opening it my map asset count went from 112 to 22 again. :confused:

I tried deleting my local project this time and redownloading it. The redownloaded version was also missing everything. My theory is that all those files it checked out, in my previous post, without prompting are the ones missing. The amount I saw checked out seems to match the amount of assets that are missing. Please advise on how to resolve this. Is there a “repair permissions” kind of thing I can run or anything I can try. I’m at least twenty hours of work into this map a start-over would be rough.

ALSO, one massive note. I migrated many of these assets from a different project that is currently live. I did it by migrating the entire “level”. It is currently set to the correct level in GameFeatureData and there is only one “level asset” in my project but maybe the migration created a bug in revision control?

So I took some pictures of my snapshot recall. Again I did absolutely nothing to any of these assets anywhere UEFN when they decided to check out and then delete themselves.

Downloaded the snapshot and backed up the plug-in folder:

Getting the latest snapshot and swapping in the good plug-in folder:

So “Fix Up Redirectors” caused it to reoccur.

There were no Xs prior to running it. When I reopened my project the majority was missing. I’m assuming all those assets with the red X.

The reason I was using Fix Up Redirectors in this case is because I wanted to rename a material MI_DB_Small to MI_DB_Medium and it was used in a lot of cases. After renaming I took a duplicate that would be used for new assets and tried to name it MI_DB_Small. It said that that name was in use even though it no longer was. In traditional UE I would use Fix Up Redirectors to fix this. I would also use it after deleting, moving, or renaming assets. So I’m not sure what the best approach is now. It may be unique to this project. Then that’s another issue maybe related to what I’ve mentioned above.