Summary
Since engine transitions, the lighting and atmospheric depth in Save the World has significantly degraded. The original highcontrast “thrilling not horror” aesthetic is lost due to several broken rendering components. This regression directly impacts the core gameplay loop by removing the visual feedback for storm intensity on all surroundings and atmospheric hazards, which were fundamental to the survival thriller experience.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
1.Load into any Save the World mission (Stonewood.Plankerton,Twine Peaks)
2.Observe emissive assets like car headlights/backlights (red), glowing signs or Street Lamps.
3.Observe the horizon and interior areas for volumetric scattering and fog density.
4.Compare current visuals with the attached screen shots at the bottom
Expected Result
Volumetrics: Volumetric fog should react dynamically to light, creating atmospheric Rays and depth.
Emissive Glow: street lamps and other light emitting assets should have a distinct, glowing Bloom effect.
Post Processing: The game should reflect the high contrast, moody visual identity intended for the StW experience.
Observed Result
Flat Atmosphere: The world lacks depth, the thick, eerie fog that used to react to the sun or moon is missing.
Lamps/Signs/Cars/Signs without Glow: Light sources look like flat textures, there is no glow or light aura (Bloom) surrounding them, making them feel disconnected from the environment. not even shadows are being casted by the light.
Broken Visual Identity: Interiors are overly bright or unnaturally lit, and the night cycles lack the intended high contrast mood.
Platform(s)
All Plattforms Pc, Playstation, Xbox
Island Code
Save the World Bug Report
Upload an image
Video
reddit: https://www.reddit.com/r/FORTnITE/comments/1sbcggn/the_broken_lighting_save_the_world/
Additional Notes
Attached screenshots are from the v1.8 2017 build, there are also endless light emiting assets which I did not listed in this report please take this into consideration









