Major Visual Fidelity Loss (Critical Failure of Volumetric Lighting, Glow Assets, and Global Illumination) compared to Legacy Builds Save the World

Summary

Since engine transitions, the lighting and atmospheric depth in Save the World has significantly degraded. The original highcontrast “thrilling not horror” aesthetic is lost due to several broken rendering components. This regression directly impacts the core gameplay loop by removing the visual feedback for storm intensity on all surroundings and atmospheric hazards, which were fundamental to the survival thriller experience.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

1.Load into any Save the World mission (Stonewood.Plankerton,Twine Peaks)

2.Observe emissive assets like car headlights/backlights (red), glowing signs or Street Lamps.

3.Observe the horizon and interior areas for volumetric scattering and fog density.

4.Compare current visuals with the attached screen shots at the bottom

Expected Result

Volumetrics: Volumetric fog should react dynamically to light, creating atmospheric Rays and depth.

Emissive Glow: street lamps and other light emitting assets should have a distinct, glowing Bloom effect.

Post Processing: The game should reflect the high contrast, moody visual identity intended for the StW experience.

Observed Result

Flat Atmosphere: The world lacks depth, the thick, eerie fog that used to react to the sun or moon is missing.

Lamps/Signs/Cars/Signs without Glow: Light sources look like flat textures, there is no glow or light aura (Bloom) surrounding them, making them feel disconnected from the environment. not even shadows are being casted by the light.

Broken Visual Identity: Interiors are overly bright or unnaturally lit, and the night cycles lack the intended high contrast mood.

Platform(s)

All Plattforms Pc, Playstation, Xbox

Island Code

Save the World Bug Report

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Video

reddit: https://www.reddit.com/r/FORTnITE/comments/1sbcggn/the_broken_lighting_save_the_world/

Additional Notes

Attached screenshots are from the v1.8 2017 build, there are also endless light emiting assets which I did not listed in this report please take this into consideration

FORT-1084430 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

16 Likes

That was fast lol

Just make sure to link this new thread, the reason why bug reports are better is because if a post gets 3 or more votes, then it creates a Ticket that gets sent to Epic Games.

Let’s just hope they see this, and fix the lighting issues. Then the prop issues later down the road.

4 Likes

Same I was wondering too why it got picked up so quickly, the Wind Physics bug took 1½ days to get acknowledged

2 Likes

Wait you know about the prop issue?

2 Likes

Yeah, many props are missing their sounds, have incorrect interactions with winds, lost their interactivity (I.E some foliage doesn’t use the correct blueprint to be searched), and The search SFX being incorrect for many props.

2 Likes

wanna dm on dc we could teamup together if you like

2 Likes

I mainly am focused on the Creative side of bugs. Because it’s what I care for the most, since creating is my biggest way of coping with the outside world. I love to help others report when I can, but I don’t have evidence of this, but remember seeing a reddit post like yours that mentioned the same issues.

2 Likes

I understand, still thank you

4 Likes

what a legend

2 Likes

I started playing Save The World in December 2023. And ■■■■ I never knew that back then the game looked like a AAA Title. This is no comparison to the current Version.

Please Epic Fix These Bugs

2 Likes

We can do this it doesnt matter if you’re a new or old player!