I’m also seeing this. My current work around is: after rebuilding the Verse script, delete the custom device in the level, replace it, and reconnect its references. A painful process for only changing one line of code.
Hey everyone, thanks for the report. This is a known issue that we are working on.
Currently the fastest workaround is like @AxelCapek suggested, edit any actor in the level and push the changes, the Verse changes will be pushed along with the rest of the changes. Sorry it’s not ideal right now!