Summary
Team progress bars for capture zones remain static and do not animate or reflect real-time control status in live sessions.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
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Launch a game session with capture zone mechanics.
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Begin capturing a control point (e.g. Zone A or B).
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Observe the team score UI and capture progress bars during active gameplay.
Expected Result
The UI bars under “BLUE TM” and “RED TM” should dynamically fill based on the team’s current progress in capturing the zones, updating in real-time as players hold points A and B.
Observed Result
The UI bars remain static and do not reflect capture progress or score changes.
They display only a fixed color bar (as seen in the attached image), but do not animate or fill as teams gain control.
Platform(s)
PC, Console, Mobile
Island Code
1874-5830-3363
Additional Notes
This issue appears to be part of a broader inconsistency where certain UI and gameplay elements behave differently in UEFN preview sessions compared to published live versions. In this case, the capture bar visuals work correctly during testing in UEFN but fail to animate or update in the released island. Similar inconsistencies have been observed across other arena mechanics as well, including zone triggers and visual scripting behaviors. This makes it difficult to reliably test and polish final builds before release.