Major - UEFN/Creative Edit - Cannot load into Creative Edit while Verse Script device is placed

I’m not entirely sure what the issue is, but I’ve been creating this script and cannot test it as I cannot load it into Creative Edit. However, if I delete the verse creative device from the level, I can load into Creative Edit after saving and restarting (FYI I tried to load into Creative Edit straight after deleting it and that did not work). When I restarted, I could load into Creative Edit just fine. I then created a verse script, copy-pasted the same text into the script, and then just saved and loaded in just fine again without placing the device in the level yet. But when I then placed the device down and hooked it up to the devices it utilizes and compiled it I was unable to load into Creative Edit.

Here is the verse script:
klombo_clicker.zip (2.7 KB)

Here is the level: (The device is placed in this level, I am unable to launch Creative Edit in this level)
https://drive.google.com/file/d/1Deni10MGQh9HqoLtXqH-lFmbgX9PhLwB/view?usp=sharing

UEFN Log:
UnrealEditorFortnite.log (2.8 MB)

Fortnite Log:
FortniteGame-backup-2022.07.19-03.54.42.log (1.2 MB)

@jay_villanueva @Flak

UPDATE: I gave Snownymous the exact same script file, and he pasted it in his own level and hooked up the devices in his map and was able to load into Creative Edit completely fine. I don’t know why this is only happening on my end.

I managed to reproduce this issue locally. I was stuck at “Loading into your Edit Session”. I’ve reported the issue but haven’t received a response yet.

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