Major - The "Capture Area" Device doesn't function

The UEFN version of the capture area can’t get captured and doesn’t reconzise players entering the zone.

This may be because the “Can be Captured by Team” setting on the UEFN version of device is missing the Team ALL setting, unlike its legacy counterpart.

Also to point, placing down a trigger to send a signal to ‘Neutralize’ that Capture Area, doesn’t neutralize the device.

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I confirm that this is also not working for me, and this is bugged and being looked at. It seems to also affect our volumes like Skydive, Mutator, Fire , Damage etc.
Can you check if those are also not working how you expect. FORT-495398

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Sure can!

Can confirm it effects the mutator zone and the damage zone, the fire and skydive zone are still legacy devices in our current build, so wasn’t able to test those.