Major - Textures not working in Creative Edit/Play (PBR Pixel art workflow)

Textures dont render when game launches. Project file and logs attached. Thinking me converting textures to no compression (for pixel art) caused it

UnrealEditorFortnite.log (3.8 MB)


Pixel_Dungeon.zip (326.6 KB)

EDIT: after restarting UEFN, they worked.

Acknowledged, thank you Wert!

Hi, some more details would help track this down.

Does this only happen with sprites, or all textures?

Does it only happen with textures set to uncompressed?

Unfortunately, it doesnt happen anymore, it only happened one more time and I can’t repro. Would it be useful to send editorlogs when it happens?

Yes please, if you see it again, editor logs and any other details you can provide would be helpful. Thanks.

1 Like

Also had this happen to me! Log:
UnrealEditorFortnite - Copy.log (8.5 MB)