Summary
Many spline mesh settings remain hidden in the UEFN editor. However these settings are very critical to have exposed as if the editor becomes strict on validating hidden settings, it will break the use of the spline mesh component.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Add a spline mesh component to an actor.
Expected Result
All settings from the following image should become visible in UEFN.
Observed Result
None of these settings are visible. These can only be changed in a text editor or UE.
Platform(s)
UEFN (v37.10)
Additional Notes
Previously mentioned in this thread.
I personally need these setting to work in UEFN and pass validation as I am relying on other UE tools to pre-configure these settings for procedural level design for my projects (including a MegaGrant accepted project).