Issue: Shield and Health is granted to the player on the elimination of a creature.
To Reproduce: Spawn a creature in the game (creature spawner or creature placer), and kill it with a weapon. Notice how the shield amount goes up.
Evidence:
We have double-checked the creature spawner/placer, class settings, and experience settings, and have found nothing that would indicate a player should be granted shield or health on elimination.
Since creatures carry properties over from when they were in BR, those creatures do in fact by default grant shield. I don’t believe there is a way to stop them granting shields.
Gotcha. Good to know. We need to have this function a toggle, and even better would be to have a slider that we can set how much live/shield is granted on elimination.
As it stands now, it’s way to easy to button mash through our game.