Summary
Hello,
There’s an issue where a sequence visible to the instigator only can create some kind of “rollbacks” for players that are colliding with one or several assets that are moving in the sequence, even if those players are not playing it.
Let me show you a video to understand it better: Bug Report Sequence Per Instigator.mp4 - Google Drive
As you can see, the player that’s playing the sequence (on the left) sees the cube moving. The issue is that the player on the right that’s not playing the sequence gets weirdly teleported once the sequence is playing and when the sequence ends.
Here are the settings of my cinematic sequence device
Please select what you are reporting on:
UEFN
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Create a level sequence where one or several assets are moving and put it in a cinematic sequence device
- Set the visibility settings of the cinematic sequence device as “instigator only”
- Link a device the instigator can trigger to play the sequence
- While in game, a player has to go on one of the assets moving in the sequence
- Another player has to play the sequence visible to the instigator only
Expected Result
The instigator sees the cube moving thanks to the sequence and the “not instigator player” is not affected at all by the sequence.
Observed Result
The instigator sees the cube moving thanks to the sequence and sees the non instigator player being affected by it. The non instigator player also moves/gets teleported weirdly once the sequence by which it is not supposed to be affected is being played.
Platform(s)
All