Major - Sequencers play choppy.

I use a couple hundred sequences (about 400). In this level and when I placed down the cinematic sequence devices down for the last 300, the first 100 I was testing with (and presumably all the sequences in the level) now occasionally have this choppy effect when playing. (This was seen in a build code.)

Have you tried this setting?
image

Yes, that is checked, it still doesn’t fix it, unfortunately.

Edit: This actually did fix it. A different bug confused me.

This is a major blocker for us. Affects both projects we are building and we don’t have a workaround for it. It randomly gets fixed rarely after some time waiting inside Creative, but this also affect build codes so that’s something the player will see 100% of the time (happens on start mainly and goes away after a while, sometimes).

Apparently checking “is actor always relevant” setting in the sequencer fixes it.

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