[Major - Scene Graph] Replication issues with distance from player and using Set Presentable

Summary

Scene graph spawned entities with Set Presentable will not render at large distance for players, even if streaming is turned off. This poses a big problem for various things (like onboarding and mission guidance) that require to be seen from a large distance. Currently there is no workaround for this issue.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Stability

Steps to Reproduce

Create a scene graph entity and spawn it in runtime, with Set Presentable enabled (player instigated). Verse code is attached in additional notes.
Spawn it at least 50 FN tiles away from the player

Expected Result

The player sees the entity

Observed Result

The player only sees the entity when they are close to it, when far they see nothing

Platform(s)

Tested on DX 11 (PC), Nintendo Switch, iPad

Additional Notes

if (TF := FloatieTransform?):
Prefab := EP_QuestFloatie{}
Prefab.SetPresentableToPlayers(option{array{Player}})
Entity.AddEntities(array{Prefab})
Prefab.SetGlobalTransform(TF)
if (set Floaties[Player] = Prefab){}

FORT-1069125 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.