Summary
Scene graph spawned entities with Set Presentable will not render at large distance for players, even if streaming is turned off. This poses a big problem for various things (like onboarding and mission guidance) that require to be seen from a large distance. Currently there is no workaround for this issue.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
Create a scene graph entity and spawn it in runtime, with Set Presentable enabled (player instigated). Verse code is attached in additional notes.
Spawn it at least 50 FN tiles away from the player
Expected Result
The player sees the entity
Observed Result
The player only sees the entity when they are close to it, when far they see nothing
Platform(s)
Tested on DX 11 (PC), Nintendo Switch, iPad
Additional Notes
if (TF := FloatieTransform?):
Prefab := EP_QuestFloatie{}
Prefab.SetPresentableToPlayers(option{array{Player}})
Entity.AddEntities(array{Prefab})
Prefab.SetGlobalTransform(TF)
if (set Floaties[Player] = Prefab){}