Summary
Issue: Round based games will display Game End post processing as though the Game has ended, yet will then continue into the next Round. However, when doing so, the player placement ranking (1st, 2nd, and 3rd etc) post process layer remains on the screen during subsequent Rounds. During this bug, players cannot jump or move their camera, as FN appears to be treating this as a post game setting.
Possible factors: Originally, I thought that this was tied to Last Man Standing Ends Game, but it also occurs when using the Round Settings Device to End Round through event binding. Island Settings are 4 Teams, DYNAMIC Team Size, and tested with both limited spawns and unlimited spawns.
Disclaimer: Issue occurs ONLY in published islands, it does NOT occur during testing. It FUNCTIONS CORRECTLY inside of Live Edit and Private Version instances.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Island Settings
Steps to Reproduce
This uses a fairly standard and basic Zone Wars gameplay settings. I have it set to 100 Rounds and yet after every Round, it is treated as a Game End, yet still allows the players to persist into the next Round.
Expected Result
Round End animations should play and smoothly transition into Next Round.
Observed Result
Game Ending animations and post processing should not display after end of Round 1.
Platform(s)
PC, but can confirm that players have experienced this on XBox and PS platforms.
Island Code
6585-2686-2707
Additional Notes
Heart of the issue seems to be tied to the transition animations between Rounds. The game clearly starts Round 2 of 100 but also displays game ending overlays.