[Major] Rocket Racing cars have ghosting meshes / materials on Nintendo Switch 2

Summary

Initially I had the impression that it’s the NS2 display that causes ghosting effects until I noticed that only the RR car seems to be affected and causing mesh / material ghosting while moving at high speed. This behavior is very much distracting for the player.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Drive / drift a rocket racing car (regular UEFN version, not RR mode) on observe the areas around the car on the NS2.

Expected Result

No mesh / material ghosting should happen.

Observed Result

RR cars have ghosting meshes / materials.

Platform(s)

Nintendo Switch 2 (v37.00)

Upload an image



Additional Notes

The ghosting is more prominent in-game than in the captured screenshots. The ghosting looks like a trailing of the same mesh + material duplicated many times and lagging behind the moving vehicle. When the car uses a vivid colored decal, the ghosting becomes even more visible.