When I place a prop manipulator device and connect it using the eye dropper the actor (wall in my case) is invisible?
I tried toggling “Start hidden” and “Enabled at game start” also - both seem to have no effect.
Editor:
In game (not started):
In game (started):
Here is the wall connected to via the eye dropper to the brick wall:
Thank you in advance for any help with this
(Side note while I am talking about the prop manipulators device - it would be very useful feature if we could connect multiple props to the same PM device - this would allow us to toggle on or off multiple props easily without having to add each PM to be editable in verse, then adding each to an array, then looping through the array of devices turning each off)