MAJOR - Prop manipulator hides props

When I place a prop manipulator device and connect it using the eye dropper the actor (wall in my case) is invisible?

I tried toggling “Start hidden” and “Enabled at game start” also - both seem to have no effect.

Editor:

In game (not started):

In game (started):

Here is the wall connected to via the eye dropper to the brick wall:
Screenshot 2022-11-15 200320

Thank you in advance for any help with this :slight_smile:

(Side note while I am talking about the prop manipulators device - it would be very useful feature if we could connect multiple props to the same PM device - this would allow us to toggle on or off multiple props easily without having to add each PM to be editable in verse, then adding each to an array, then looping through the array of devices turning each off)

Hi Kyle! This seems like user error - the Prop Manipulator is supposed to be placed over the wall actor in the scene rather than be a child of the actor you’re trying to manipulate. Try to disconnect the prop manipulator and place it nearby to see if this will fix your issue!

Dragging the prop manipulator over the wall does not connect it for me. Even with “Affect all objects in a zone” checked I am unable to get the prop manipulator to connect to any props using UEFN only

In game I can connect it fine, just not in the editor?