[Major] Mirroring in UEFN Does not carry over to Creative

When using the options to transform an actor (Mirror on X/Y/Z) as seen in the first image –


This is how it appears in the UEFN editor viewport before loading into creative

This third image is how it appears in Creative once the island loads successfully

Interesting, I’ve never used those transform options before. My go to is usually a negative scale or the “Mirror” options in the details panel, which I have not had an issue with before.

Does using the options also adjust the following settings?

image

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