To add on to the conversation regarding the “input trigger device”, another massive bug seems to be that the device will now pass all the agents registered to the device OR all active agents in the session if activated with verse code.
I have a verse player map that stores stats for all the players in my experience. I also have an input trigger device referenced in my code that activates a function for a specific player. The function is stored in the player class. Before the update, this function would only go off when it was called by the player activating the input trigger. Now, no matter who activates the input trigger, this function activates for everyone.
I am still trying to figure out who exactly “everyone” is (as mentioned above, either all players or all registered agents to the device). But for now I can 100% say that it is not working correctly