Summary
The editor seems to have an issue with certain type configuration when it comes to displaying proper editable component fields.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Here’s a sample code.
using { /Verse.org/SceneGraph }
using { /Verse.org/Simulation }
using { /Fortnite.com/Devices }
vz_generic_device_container(device: subtype(creative_object)) := class<abstract> {
@editable
EDevices: []device = array {}
}
vt_trigger_device_container := class(vz_generic_device_container(trigger_device)) {}
vz_test_component := class<final_super>(component) {
@editable
EContainer: vt_trigger_device_container
}
Expected Result
The element field should be constrained and not expose the base type. In this example it should constrained to timer_device
.
Observed Result
Correcting the type hides the element completely.
Platform(s)
UEFN (v37.10)