Major - Grind Rails not passing validation

Since the grind rail dirty asset URC checkout fix, our team now has validation issues with grind rails.

Before the checkout fix we were storing the grind rails and bouners in a seperate level file, and moving them into the main level when we needed to generate test codes. (Just copy and paste from outliner)

Since this latest update I can no longer do that, the grind rails fail validation as shown below.

The strange part however is that if another team member copies the rails back in they pass validation. The same steps are used, different results per team member.

This has made juggling a time critical project quite a nightmare.

Can provide Logs via private message on request. (Asset names in logs / NDA)

Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative**

Hi Cardin, thanks for letting us know. I’ll reach out to you to discuss this further and possibly get some repro steps.

Have you tried copying and pasting into a text document (for the working and non-working team members) for comparison? It’s a generally good heuristic for this kind of issue.

Also having this issue. Found disallowed object type for grind rails.