Hello,
I have a major fps drop in 4.18 and also 4.17, but with the same map in 4.16 i have almost the double fps. If you look at the screenshots you can see that i’ve used a heavy map for testing purpose with alot of photoscanned assets and materials, but it affects other projects aswell. (Note that i’m testing one engine version at a time).
As you see in 4.16.2 i have 92 fps, but in both 4.17.2 and 4.18.1 i only have 53 fps.
From what i can see, this seems to be a much more bigger drop than whats considered “normal” when updating, right?
Is there something i can do or is it an engine bug?
If it’s a bug, please reproduce the steps i’ve done and prioritize this one, as i think it may affect alot of projects out there.
Computer specs:
Ryzen 7 1800x, Crosshair VI Hero, Nvidia GTX 1080TI, 32GB RAM, 500gb SSD, 3TB HDD, Kraken X62 Cooler.
What i’ve already tested:
Update windows, drivers, bios, chipset, clear cmos, scan whole computer, cleaned with cclean, and almost anything else regarding my computer. Check/uncheck box for the new blueprint thread function, for “use less cpu in background” and compared with different projects, unplugged my second monitor.
What to reproduce:
Create a project in 4.16 with some high cost assets to easily see the difference, do the same in 4.17 and 4.18. Open each one up, one at a time and take a note on the fps. Compare the fps amount in 4.16 to 4.17 and 4.18.
Check if it has anything to do with either Ryzen or Nvidia Gtx drivers, updates to Unreal compatibility.
Glad to hear your respone.
Thanks in advance!