MAJOR Foliage Problem in 5.2...

Hi. Does anyone know why I can no longer transform (move/rotate/scale) static mesh foliage instances in 5.2? The gizmo is now miles away and often doesn’t respond to change. Any ideas really apreciated! Thanks

EDIT: Ah! I’ve realised this is due to enabling nanite on the static mesh. Any workarounds for this? I reduced fallback mesh to 0 but no effect. Perhaps I’m best off not enabling nanite on foliage?