Major - Event bindings are not shown in devices

Explain the issue: When selecting any device the Events are not able to be connected to anything.

If replicable, how: Place down a button for example. Select it. Observe within the details panel that Events are unable to be used.

Evidence:

I don’t understand why this isn’t an option in UEFN. You basically have to do everything backwards, because you can’t add devices to the transmittor options. From somoene coming from regular creative with decent mechanic skills this is super confusing to me and it makes my workflow weird.

In regular creative you can go both ways with direct event binding, so I don’t understand why we can’t in UEFN. This will definetly confuse more creators coming from regular creative if it stays like this at launch.

1 Like