Yes, same, this has been happening for over a month now and I think it also relates to rounds in game going to a black screen and taking a lot longer to load than usual, as well as the editor disconnecting.
Did you managed to make an memory test? We can not update the experience because of this bug. We need to update ASAP
I just tried to make a full rollback to a previous version and the problem still persists. The experience is totally stuck right now. I need help please.
@Brandisnappy @Tanahara @anternis Did you managed to fix it?
The problem still persist after todayĀ“s update. Please, I need some guidance or clarification about this. The experience is totally blocked after 3 weeks and we can not update it.
@Brandisnappy @Tanahara @anternis did you managed to solve it?
Having someone take a look.
They are still working on this one. Iāll let you know when I have (or need) more information.
Hi @Flak thank you for your response.
Please let us know if you need any extra information or doc no matter what little details you need to fix it. I am totally available on Discord and in the forum checking every day this thread.
Right now our creation is totally stuck and we are losing hundreds of players every day, after launching a small studio with a small group of creators.
Thanks
Hey Flak, here is some additional info should you need it.
The issue seems to stem from large scale islands.
In between rounds on large islands, or when ending a round to return to edit mode, there is usually a long black screen due to the size of the island.
When we get this long black screen, we wait until something happens, but the black screen persists for so long, the editor disconnects.
It seems to be having issues loading the end of a round, and returning to edit mode due to the scale of the map.
This only seems to occur on large islands as i have tested smaller uefn maps which work fine!
Hello everybody
After a month waiting for some kind of solution or information, yesterday we decided that there was no other way but to fix it by ourselves because honestly, we do not expect this problem to be fixed at least in the medium term.
Yesterday we started to delete elements of the experience. 2 arenas of the 12 total have been deleted, approximately 15% of the project deleted. It seems that after doing this when the memory is around 70K the editor does not disconnect anymore (although sometimes it does but not always).
In short, we are back to the same problem of creating large and ambitious projects. It is to play it to have more problems and complications.
What I would ask for next time is a little communication on whether something is fixable in the short or long term, because we have waited to take drastic actions on the project until we had some response.
For others who have this problem we recommend doing the same. Delete elements and make the experience smaller. Suppress landscape size and anything else necessary to stay under 70k. If you are thinking of making a big project with high memory and map space usage, I would recommend you not to do it for the moment.
Thank you for your thoughtful response. Weāre looking at a fix in a future update, but I donāt have any more detail then that.
Any update about this?
I was hoping there would be as i was the one who created this post.
But it seems like the issue is taking longer than expected for Epic to fix.
I would be happy to patiently wait however this issue is causing a lot of us to lose players/money and is quite awful to deal with.
Hopefully something soon @Flak
We appreciate your hard work on this thank you!!
We have reduced our experience from 12 to 10 arenas and right now, we are evasive when it comes to thinking about new content and updates because of this problem.
Hi Flak,
Iām having this problem too. Was working fine before the update, while testing through the editor it suddenly start freezing and disconnects totally from editor. Iām unable to do any testing and happens a few minutes after spawning into the game.
Thank you, Iāll forward this information to the devs.
They are still working on a fix.
Hi Flak,
Thanks so much for your help. Got it working again, something was wrong with the NavigateTo function in my code for one of the AI.
Verse unrecoverable error: ErrRuntime_MemoryLimitExceeded: Exceeded memory limit(s). Truncated callstack follows: Simulation:Sleep(:float) (Unknown source) (Source: Unknown(0,0, 0,0)) task_follow_npc?ice$FollowPlayer:Update (Unknown source) (Source: Unknown(0,0, 0,0))
Thank you for letting us know!
For others, this will be fixed in a future update.
These are my logs can someone please help with this issue been occuring for months now. Thank you so much I know how frustrating these bugs can be, and I am very thankful for your help.
UnrealRevisionControl.log (1.3 KB)
UnrealEditorFortnite.zip (4.1 MB)
āOngoing Session disconnecting every time I push changes and launch memory calculationā
Have to force close fortnite client each time I move one object or make a slight change.