Summary
If a conversation event is hooked within the Conversation Bank to “Speech” or “Default Entry Point” nodes, it won’t fire, regardless the device its connected. This prevents dialogues with spoken voice lines (can only voice player now, need to be able to voice NPC too).
This immediately becomes an issue when we can’t workaround this limitation by doing something like the following:
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a conversation device with a button to activate it and setup a conversation bank where a conversation event happens from default entry point (see image).
After that add a speech node, and connect to event number 2.
Lastly, add a response and connect that to event 3
Hook up all events to something you can observe while testing
Test
Expected Result
Events 1-3 fire up in game
Observed Result
Only event 3 will work
Platform(s)
PC