[MAJOR] Chapter 6 Biome Mask is Completely Broken

Summary

Hermes Cliffs biomes appear visually broken after v11 due to broken biome mask behavior on PC

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Open any map containing Hermes Cliffs assets.

Go to the location around:
Y = -13448.414444, Z = -26264.142719, X = 1361.028709

View the cliffs on PC

Expected Result

Hermes Cliffs should render consistently across platforms, with correct biome mask coloring (same appearance on PC and consoles)

Observed Result

On PC, the Hermes Cliffs biome mask renders incorrectly, causing the cliffs to appear washed out / white instead of the correct dark coloration seen on consoles. The geometry is intact, but the biomemask blending is visibly broken for pc

Platform(s)

PC

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Additional Notes

This issue only affects the biome mask

Consoles render the cliffs correctly; the issue appears PC-specific.

The problem started after v11

It’s been a while and this is still affecting my projects. Any updates would be appreciated

(post deleted by author)

Hey spam bot,

This is not actually a TODM issue? As you can see it is an issue with the Biome Mask TEXTURE, nothing to do with lighting.

FORT-1036597 changed to ‘Needs More Info’. We’re missing information that would help us determine the source of the issue.

Yes, the texture “T_Hermes_BiomeMask” is broken on your side. It’s fixed on other consoles like Xbox Series X, I checked this myself. The issue is that the Chapter 6 biome mask is broken, and since that chapter has ended it likely won’t be updated anymore. We’re now in Chapter 7 and this is causing ch6 cliffs to appear plain white

Again, the broken texture is “T_Hermes_BiomeMask” after 39.11

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