Summary
After Cinematic Device has played it disables player input or gets the player ‘stuck’ on certain meshes. I have check the collision on the geometry no problems there. For the cinematic device I have tried turning “Yes” and “No” off and on in it’s the Details Panel under Advanced → Disable Player Input. No dice unfortunately. Level Sequences also have a weird glitch/snapping effect when its playing in Launched Game. When Cinematic Device has ended/stopped it lets the player move 3-5 steps then glitches the player back to the location it was placed before the sequence played (bugged movement).
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- ADD a Cinematic Device in game.
- Create a New Level Sequence and ADD that to the Cinematic Device.
- Watch how the camera moves and glitches (moves like a rubber band)
- The Move the player (fort.character) and see how it snaps back all the time to its location before the cinematic device plays.
- If no issue appears ADD a Button Device as the trigger for the Cinematic Device when you ‘Interact’ with it and then the problem will occur.
Expected Result
Completely unplayable game since we cant proceed after the first cinematic we trigger as the player.
Observed Result
After Cinematic Device has played it disables player input or gets the player 'stuck on certain meshes. I have check the collision on the geometry no problems there. For the cinematic device I have tried turning “Yes” and “No” off and on in it’s the Details Panel under Advanced → Disable Player Input. No dice unfortunately. Level Sequences also have a weird glitch/snapping effect when its playing in Launched Game. When Cinematic Device has ended/stopped it lets the player move 3-5 steps then glitches the player back to the location it was placed before the sequence played (bugged movement).
Platform(s)
windows 11