Summary
When playing and testing my new physics island i noticed a strange bug and it was hard to pin down as you need a 2nd account to visually see the issue. I will use a custom floor/epics own prop floor to show the issue. So the player character is offset from collision by x amount. Visually to the player themselves they are on the flat floor but this is not true they are in fact above the floor and thus causes an issue creating game mechanics ect as everything is out. This is more noticeable when running up a ramp type mesh and the player is visually above the mesh and all objects on the same ramp height. When the player stops the height changes back but they are still above the mesh by x amount.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Just place a floor piece for best visual aid
Have 2 accounts and have player 2 stand on the floor and player 1 view the player 2 character
Expected Result
The player should be on the height that the collision is and not offset
Observed Result
Its broken and weird and causes a headache trying to create a game when you need very fine movement spaces
Platform(s)
pc
Additional Notes
I will share a video showing the issue
