Summary
I use a custom statistic via Stat Creator device in order to give rewards to players base on level they reach during the time. Attribute evaluator is used to check level and be sure players can access to rewards (eg. gun) next time he come back in the game. Device did not work … response is always OK … no matter the value of the statistic (both level then score)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
create a custom stat + use a trigger to update value then add attribute device (set value for activation) when value change … simple call a message device for debug …
Expected Result
Working as by design … custom stat value can be used to trigger event base on player attribute (score/level)
Observed Result
never foult … check is always passed
Platform(s)
windows
Island Code
5677-9889-6019