Summary
I’m developing vehicle focused experiences and I need test players in order to test the execution performance of my logic. This is a very critical step as profiling the time required for certain logic execution on a tick basis can only be done in an edit session. I’m I’m developing the experiences on my own, I cannot launch enough accounts in order to see the profiled result. Unfortunately profiled results cannot be captured during play testing sessions either, therefore I need to use test player agents. However these cannot enter a vehicle at this moment.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Assign a test player agent to a spawned vehicle.
Expected Result
Test players should be able to enter vehicle when being assigned programmatically. Additionally when they get a navigation target assigned, they should drive the vehicle to that location. This is very critical as the profiled time does increase when vehicles actually move, which allows to capture the target time results.
Observed Result
Test players cannot enter vehicles (and cannot drive them towards the navigation target).
Platform(s)
UEFN (v36.30)