happening to me too
FORT-920635 is âClosedâ as âFixedâ. The issue will be addressed in 36.00.
The idea is that enabling Scene Graph should work similarly to updating your projectâs Verse language version- itâs something you probably want to do eventually, but you should be able to do it on your own terms only if and when you want that new functionality. It should never be forced on like it was here.
Hi @underthebridgeDC and @Breast, sorry to hear youâre still running into issues. Could you post your editor logs from when you experienced the crash? This will help us in terms of investigating. Thanks.
Hi, I need help with this, please. I havenât been able to find a solution for a month.
Im still having issues with this and it wont let me publish my project now
same here, not being able to publish.
Hereâs whatâs in my .uefnproject file:
âexperimentalâ:
{
âsceneGraphâ:
{
âbIsSceneGraphSystemAllowedâ: true,
âbEnableOneFilePerEntityâ: false
},
âexperimentalContentâ:
{
âbIsExperimentalContentAllowedâ: false
},
âversionâ: 1,
âinventoryâ:
{
âbIsCustomInventoryAllowedâ: false
},
âphysicsâ:
{
âbShouldEnableToggleâ: true,
âbIsExperimentalPhysicsEnabledâ: false
},
âsceneGraphExperimentalFeaturesâ:
{
âbAreSceneGraphExperimentalFeaturesAllowedâ: false
},
âscriptableToolsâ:
{
âbIsScriptableToolsEnabledâ: false
}
},
Hi @hellobard ,
This needs to be manually edited in Notepad to false
âbIsSceneGraphSystemAllowedâ: false,
hi [
@russell.johnston
](russell.johnston | Epic Developer Community
Looks like this has a regression. Its back in 36.20
This doesnt work for me since the last update
Wonât this disable SceneGraph? Iâm using SceneGraph beta features in the project.
hi @hellobard ,
Thats ok as long as you dont want to publish anything!. Its experimental!
Scene Graph is in beta. Telling people using SG to âjust disable itâ is not a solution.
Yeah I dont know why disabling something that should be fine to publish is a âfixâ We need to find out why this is actually happening because the fix that they gave us will not work
We are back to experiencing this issue once again in our map.
We originally solved this issue in a previous update using the .uefnproject and .uplugin file editing method outlined above.
We do not have any experimental features enabled in the project settings.
Hi there. Unfortunately, we are aware of a bug where even if you do not explicitly check [Scene Graph Experimental Features] in the project settings, as long as [Scene Graph System] is checked, you will not get explicit Verse compilation errors locally in the editor, which would have alerted you that you were making use of definitions that are marked as @experimental
. From looking at your project specifically, there were multiple @experimental
definitions being made use of in your projectâs Verse sources, including:
scene_event
, fort_guard_perception
, fort_guard_alert_level
, fort_npc_perception
, fort_target_info
, (entity:)SendUp
, GetFortGuardPerception
, AlertLevelChangedEvent
, GetFortNPCPerception
, TargetSeenEvent
among others. If you remove the usage of these experimental definitions, you should then be allowed to publish the new version.
We do want to expose this sort of information in a better way than it is right now, where you canât see what the problematic definitions (or code making use of said definitions) are.
@BenPen: Any usage of any @experimental
definition will currently block you from publishing your project, correct.