Sorry, do you not have the option to [Check-in changes] after you have made the edits to the .uplugin/.uefnproject files? You should see an icon appear at the bottom-right corner of the editor.
It should not matter - you can change them with the project currently open or closed. But for the sake of simplicity - it might be more prudent doing this with the project closed and then re-opening it afterwards.
yes so thats what im doing i also added it within the curly brackets but what happens is it starts making a new file for my project and starts redownloading all the content and i get a new version which has scene graph enabled
@OllyZeroBuild@NLRyanNL Weâve seen this sort of failure before, but havenât managed to track it down yet. It tends to go away on re-tries- but if that doesnât help, please open a separate thread, since itâs likely unrelated to this Scene Graph asset reflection bug.
Hi, sorry to hear that youâre still running into issues. Could you:
Share your .uefnproject file and .uplugin project files
Share the UEFN editor log that you have when youâre trying to do this.
Your original project file should have been saved in a previous URC snapshot, and even if it is somehow missing or failing to sync, we should be able to recreate it fairly easily if needed.
We were trying to update two projects last night. One had the scene graph âenabledâ issue one did not. The one that was okay from the start I went into and out of a couple times last night and my partner made changes to it. I went into it this morning to publish and pushed changes and it failed. Scene Graph is now automagically enabled on this other project that was okay. I did the fix on this one also and its now okay and I can push changes.
What is the long term stability of doing this? Is this going to break the map down the road by having scene graph set to disabled in the project settings file when scene graph is not beta?
did this and worked for project, did it again on another project and now i cant even try to launch a session or build a verse that uefn crashes and i get this error
LoginId:c520faa24d91cd3eaf8711aef839ad69
EpicAccountId:170483307f0c44359291c8e68dd6f96e
Hi @underthebridgeDC , All. Please Open your Epic Games launcher (EPGL) and verify there was a 3GB update 19:23 UTC. Follow the instructions in the post after EPGL finishes downloading of patch.