MainPass, DepthPass Disable but Use as OccluderActor

  1. Create a wall
  2. Create a cube behind the wall

At this time, it was confirmed that the cube was not drawn by Occlusion Culling.

  1. Disable Main Pass and Depth Pass on the wall (when Use As Occluder is Active)

  2. Even at this time, I want the cube behind the wall not to be drawn by Occlusion Culling.

Is there a way?