Main goal need Full body tracking in unreal Using mediapipe & able to setup up the character movement (unreal character / meta human )
similar to this https://www.youtube.com/watch?v=fFsvNz0JJsg
1.we have setup in way that mediapipe is in the server we receive values in unreal via webrtc
2.we are trying to manipulate the unreal Skelton based on these values
3.but these are only location points & not the rotation points
4.here we are unable to set the proper character movements as we don’t have rotations / clarity on math calculations
we are receiving data from mediapipe to unreal & we need those values to set the character for character movement