Magnify Glass Material?

Hello,

I was wondering if anyone might know how to go about creating a “magnify” type effect on a material for UE4, such as the glass effect seen in a magnify glass.

I’ve been trying to figure it out but haven’t had any luck finding any information. I know they had a similar effect in Kliener’s Lab in Half-life 2, so I’m hoping it’s possible.

It’s not supposed to be on a scope tied to the first-person view, more like being on an environment prop/literally a magnify glass if that changes anything on how I should go about it. I might be able to live with just having it be plain glass with a high fresnel + refraction, but I’d really love to get the thing actually magnifying what’s on the other side of the glass.

Thanks!

Could fake it maybe using a camera at a distance from the Magnifying glass that could display its visuals just underneath the glass.

You probably don’t need it anymore, buy maybe the next person reading this could benefit from this:

The trick is to use a sphere (not a plane or cube), just like real life. You can make it (almost) flat by decreasing y or x scale. Play around with fresnel and refraction. If you use it as a scope, you can get a clean picture with 3x~ Zoom. If you need help hit me up

1 Like

would you be willing to break this down a bit? this is exactly what I am trying to do!