no matter what i do, all models from Magicavoxel looks like this when I try to brake light in unreal, even if I fix the normals and uv’s in blender. the models are fbx files, and the light channels are set up correctly.
no matter what i do, all models from Magicavoxel looks like this when I try to brake light in unreal, even if I fix the normals and uv’s in blender. the models are fbx files, and the light channels are set up correctly.