Summary
I pushed my project to github. but when I want to git clone it and work on it. it doesnt build correctly
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- git clone GitHub - AndreM222/Tag-AI-Sandbox: This project merges all of the projects meant for my AI research into one project to put it into action.
- Open the project and try to open uproject. (It couldnt build and asked to do form source)
- Opened rider and tried building from there (failed to get unreal libraries on build).
Expected Result
Open project
Observed Result
CONSOLE: /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/Build.sh Tag_AI_SandboxEditor Mac Development -Project=“/Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Tag_AI_Sandbox.uproject” -buildscw
0>Setting up bundled DotNet SDK
0>/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
0>Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll Tag_AI_SandboxEditor Mac Development -Project=/Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Tag_AI_Sandbox.uproject -buildscw
0>Log file: /Users/andre/Library/Application Support/Epic/UnrealBuildTool/Log.txt
0>Using ‘git status’ to determine working set for adaptive non-unity build (/Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox).
0>Creating makefile for Tag_AI_SandboxEditor (command line arguments changed)
0>Choosing MODERN XCODE based on .ini settings
0>Building Tag_AI_SandboxEditor…
0>Determining max actions to execute in parallel (11 physical cores, 11 logical cores)
0> Executing up to 11 processes, one per physical core
0>Using Parallel executor to run 24 action(s)
0>------ Building 24 action(s) started ------
0>[1/24] Compile [Apple] SharedPCH.Engine.Project.ValApi.Cpp20.h
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:14:
0>InputCoreTypes.h(51,2): Error : a type specifier is required for all declarations
0> 51 | GENERATED_USTRUCT_BODY()
0> | ^
0>ObjectMacros.h(732,37): Reference : expanded from macro ‘GENERATED_USTRUCT_BODY’
0> 732 | #define GENERATED_USTRUCT_BODY(…) GENERATED_BODY()
0> | ^
0>ObjectMacros.h(730,29): Reference : expanded from macro ‘GENERATED_BODY’
0> 730 | #define GENERATED_BODY(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,LINE,GENERATED_BODY);
0> | ^
0>ObjectMacros.h(725,37): Reference : expanded from macro ‘BODY_MACRO_COMBINE’
0> 725 | #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
0> | ^
0>ObjectMacros.h(724,43): Reference : expanded from macro ‘BODY_MACRO_COMBINE_INNER’
0> 724 | #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B#c##D
0> | ^
0>(174,1): Reference : expanded from here
0> 174 | CURRENT_FILE_ID_51_GENERATED_BODY
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:7:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:11:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Misc/Compression.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Containers/Map.h:9:
0>Set.h(303,29): Error : no type named ‘ElementInitType’ in ‘TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>’
0> 303 | typedef typename KeyFuncs::ElementInitType ElementInitType;
0> | ~~~~~^
0>Map.h(879,17): Reference : in instantiation of template class ‘TSet<TTuple<unsigned int, FKey>, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 879 | ElementSetType Pairs;
0> | ^
0>Map.h(1026,33): Reference : in instantiation of template class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1026 | class TSortableMapBase : public TMapBase<KeyType, ValueType, SetAllocator, KeyFuncs>
0> | ^
0>Map.h(1162,21): Reference : in instantiation of template class ‘TSortableMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1162 | class TMap : public TSortableMapBase<InKeyType, InValueType, SetAllocator, KeyFuncs>
0> | ^
0>InputCoreTypes.h(776,21): Reference : in instantiation of template class ‘TMap<unsigned int, FKey>’ requested here
0> 776 | TMap<uint32, FKey> KeyMapVirtualToEnum;
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:6:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Algo/Reverse.h:6:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Templates/UnrealTemplate.h:9:
0>UnrealTypeTraits.h(402,35): Error : no type named ‘ConstPointerType’ in ‘TCallTraits<TSetElement<TTuple<unsigned int, FKey>>>’
0> 402 | typedef typename TCallTraits::ConstPointerType ConstPointerType;
0> | ~~~~~~~~~~~~^
0>UnrealTypeTraits.h(412,50): Reference : in instantiation of template class ‘TTypeTraitsBase<TSetElement<TTuple<unsigned int, FKey>>>’ requested here
0> 412 | template struct TTypeTraits : public TTypeTraitsBase {};
0> | ^
0>SparseArray.h(326,35): Reference : in instantiation of template class ‘TTypeTraits<TSetElement<TTuple<unsigned int, FKey>>>’ requested here
0> 326 | void Insert(int32 Index,typename TTypeTraits::ConstInitType Element)
0> | ^
0>Set.h(1412,19): Reference : in instantiation of template class ‘TSparseArray<TSetElement<TTuple<unsigned int, FKey>>, TSparseArrayAllocator<>>’ requested here
0> 1412 | ElementArrayType Elements;
0> | ^
0>Map.h(879,17): Reference : in instantiation of template class ‘TSet<TTuple<unsigned int, FKey>, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 879 | ElementSetType Pairs;
0> | ^
0>Map.h(1026,33): Reference : in instantiation of template class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1026 | class TSortableMapBase : public TMapBase<KeyType, ValueType, SetAllocator, KeyFuncs>
0> | ^
0>Map.h(1162,21): Reference : in instantiation of template class ‘TSortableMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1162 | class TMap : public TSortableMapBase<InKeyType, InValueType, SetAllocator, KeyFuncs>
0> | ^
0>InputCoreTypes.h(776,21): Reference : in instantiation of template class ‘TMap<unsigned int, FKey>’ requested here
0> 776 | TMap<uint32, FKey> KeyMapVirtualToEnum;
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:7:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:11:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Misc/Compression.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Containers/Map.h:9:
0>Set.h(1630,51): Error : no type named ‘KeyType’ in ‘TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>’
0> 1630 | typedef typename TTypeTraits::ConstPointerType ReferenceOrValueType;
0> | ~~~~~~~~~~~~~^
0>Set.h(1766,30): Reference : in instantiation of template class ‘TSet<TTuple<unsigned int, FKey>, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TBaseKeyIterator’ requested here
0> 1766 | class TKeyIterator : public TBaseKeyIterator
0> | ^
0>Map.h(875,13): Reference : in instantiation of member class ‘TSet<TTuple<unsigned int, FKey>, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TKeyIterator’ requested here
0> 875 | SetItType SetIt;
0> | ^
0>Map.h(966,30): Reference : in instantiation of template class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TBaseKeyIterator’ requested here
0> 966 | class TKeyIterator : public TBaseKeyIterator
0> | ^
0>Map.h(1000,54): Reference : in instantiation of member class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TKeyIterator’ requested here
0> 1000 | FORCEINLINE TKeyIterator CreateKeyIterator(typename TKeyIterator::KeyArgumentType InKey)
0> | ^
0>Map.h(1026,33): Reference : in instantiation of template class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1026 | class TSortableMapBase : public TMapBase<KeyType, ValueType, SetAllocator, KeyFuncs>
0> | ^
0>Map.h(1162,21): Reference : in instantiation of template class ‘TSortableMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1162 | class TMap : public TSortableMapBase<InKeyType, InValueType, SetAllocator, KeyFuncs>
0> | ^
0>InputCoreTypes.h(776,21): Reference : in instantiation of template class ‘TMap<unsigned int, FKey>’ requested here
0> 776 | TMap<uint32, FKey> KeyMapVirtualToEnum;
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:7:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:11:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Misc/Compression.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Containers/Map.h:9:
0>Set.h(1630,51): Error : no type named ‘KeyType’ in ‘TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>’
0> 1630 | typedef typename TTypeTraits::ConstPointerType ReferenceOrValueType;
0> | ~~~~~~~~~~~~~^
0>Set.h(1751,35): Reference : in instantiation of template class ‘TSet<TTuple<unsigned int, FKey>, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TBaseKeyIterator’ requested here
0> 1751 | class TConstKeyIterator : public TBaseKeyIterator
0> | ^
0>Map.h(875,13): Reference : in instantiation of member class ‘TSet<TTuple<unsigned int, FKey>, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TConstKeyIterator’ requested here
0> 875 | SetItType SetIt;
0> | ^
0>Map.h(950,35): Reference : in instantiation of template class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TBaseKeyIterator’ requested here
0> 950 | class TConstKeyIterator : public TBaseKeyIterator
0> | ^
0>Map.h(1006,64): Reference : in instantiation of member class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>::TConstKeyIterator’ requested here
0> 1006 | FORCEINLINE TConstKeyIterator CreateConstKeyIterator(typename TConstKeyIterator::KeyArgumentType InKey) const
0> | ^
0>Map.h(1026,33): Reference : in instantiation of template class ‘TMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1026 | class TSortableMapBase : public TMapBase<KeyType, ValueType, SetAllocator, KeyFuncs>
0> | ^
0>Map.h(1162,21): Reference : in instantiation of template class ‘TSortableMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’ requested here
0> 1162 | class TMap : public TSortableMapBase<InKeyType, InValueType, SetAllocator, KeyFuncs>
0> | ^
0>InputCoreTypes.h(776,21): Reference : in instantiation of template class ‘TMap<unsigned int, FKey>’ requested here
0> 776 | TMap<uint32, FKey> KeyMapVirtualToEnum;
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:7:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:11:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Misc/Compression.h:5:
0>Map.h(1176,26): Error : no type named ‘KeyInitType’ in ‘TSortableMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’
0> 1176 | typedef typename Super::KeyInitType KeyInitType;
0> | ~~~~^
0>InputCoreTypes.h(776,21): Reference : in instantiation of template class ‘TMap<unsigned int, FKey>’ requested here
0> 776 | TMap<uint32, FKey> KeyMapVirtualToEnum;
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/CoreUObject/Public/CoreUObjectSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/CoreSharedPCH.h:7:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:11:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Core/Public/Misc/Compression.h:5:
0>Map.h(1177,26): Error : no type named ‘KeyConstPointerType’ in ‘TSortableMapBase<unsigned int, FKey, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<unsigned int, FKey, false>>’
0> 1177 | typedef typename Super::KeyConstPointerType KeyConstPointerType;
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:14:
0>InputCoreTypes.h(780,1): Error : unknown type name ‘CURRENT_FILE_ID_780_PROLOG’
0> 780 | UCLASS(abstract)
0> | ^
0>ObjectMacros.h(740,21): Reference : expanded from macro ‘UCLASS’
0> 740 | #define UCLASS(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,PROLOG)
0> | ^
0>ObjectMacros.h(725,37): Reference : expanded from macro ‘BODY_MACRO_COMBINE’
0> 725 | #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
0> | ^
0>ObjectMacros.h(724,43): Reference : expanded from macro ‘BODY_MACRO_COMBINE_INNER’
0> 724 | #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B#c##D
0> | ^
0>(178,1): Reference : expanded from here
0> 178 | CURRENT_FILE_ID_780_PROLOG
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:14:
0>InputCoreTypes.h(783,2): Error : a type specifier is required for all declarations
0> 783 | GENERATED_BODY()
0> | ^
0>ObjectMacros.h(730,29): Reference : expanded from macro ‘GENERATED_BODY’
0> 730 | #define GENERATED_BODY(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,GENERATED_BODY);
0> | ^
0>ObjectMacros.h(725,37): Reference : expanded from macro ‘BODY_MACRO_COMBINE’
0> 725 | #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
0> | ^
0>ObjectMacros.h(724,43): Reference : expanded from macro ‘BODY_MACRO_COMBINE_INNER’
0> 724 | #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B#c##D
0> | ^
0>(182,1): Reference : expanded from here
0> 182 | CURRENT_FILE_ID_783_GENERATED_BODY
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:19:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h:6:
0>SlateColor.h(43,2): Error : a type specifier is required for all declarations
0> 43 | GENERATED_USTRUCT_BODY()
0> | ^
0>ObjectMacros.h(732,37): Reference : expanded from macro ‘GENERATED_USTRUCT_BODY’
0> 732 | #define GENERATED_USTRUCT_BODY(…) GENERATED_BODY()
0> | ^
0>ObjectMacros.h(730,29): Reference : expanded from macro ‘GENERATED_BODY’
0> 730 | #define GENERATED_BODY(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,GENERATED_BODY);
0> | ^
0>ObjectMacros.h(725,37): Reference : expanded from macro ‘BODY_MACRO_COMBINE’
0> 725 | #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
0> | ^
0>ObjectMacros.h(724,43): Reference : expanded from macro ‘BODY_MACRO_COMBINE_INNER’
0> 724 | #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B#c##D
0> | ^
0>(186,1): Reference : expanded from here
0> 186 | CURRENT_FILE_ID_43_GENERATED_BODY
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:19:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h:9:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h:6:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Layout/Margin.h:8:
0>SlateVector2.h(119,2): Error : a type specifier is required for all declarations
0> 119 | GENERATED_BODY()
0> | ^
0>ObjectMacros.h(730,29): Reference : expanded from macro ‘GENERATED_BODY’
0> 730 | #define GENERATED_BODY(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,_GENERATED_BODY);
0> | ^
0>ObjectMacros.h(725,37): Reference : expanded from macro ‘BODY_MACRO_COMBINE’
0> 725 | #define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
0> | ^
0>ObjectMacros.h(724,43): Reference : expanded from macro ‘BODY_MACRO_COMBINE_INNER’
0> 724 | #define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B#c##D
0> | ^
0>(4,1): Reference : expanded from here
0> 4 | CURRENT_FILE_ID_119_GENERATED_BODY
0> | ^
0>In file included from /Users/andre/Documents/Unreal Projects/Tag_AI_Sandbox/Intermediate/Build/Mac/arm64/Tag_AI_SandboxEditor/Development/Engine/SharedPCH.Engine.Project.ValApi.Cpp20.h:3:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:5:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/Slate/Public/SlateSharedPCH.h:19:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Application/SlateApplicationBase.h:9:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRect.h:6:
0>In file included from /Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/SlateCore/Public/Layout/Margin.h:8:
0>SlateVector2.h(194,45): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 194 | return FDeprecateSlateVector2D(FVector2f::RoundToVector());
0> | ^~~~~~~~~~~~~
0>SlateVector2.h(199,21): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 199 | return FVector2f::Equals(UE::Slate::CastToVector2f(V), Tolerance);
0> | ^~~~~~
0>SlateVector2.h(204,45): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 204 | return FDeprecateSlateVector2D(FVector2f::GetSignVector());
0> | ^~~~~~~~~~~~~
0>SlateVector2.h(209,45): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 209 | return FDeprecateSlateVector2D(FVector2f::GetAbs());
0> | ^~~~~~
0>SlateVector2.h(214,21): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 214 | return FVector2f::ClampAxes(MinAxisVal, MaxAxisVal);
0> | ^~~~~~~~~
0>SlateVector2.h(219,21): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 219 | return FVector2f::GetRotated(AngleDeg);
0> | ^~~~~~~~~~
0>SlateVector2.h(224,21): Error : cannot initialize object parameter of type ‘const UE::Math::TVector2’ with an expression of type ‘const FDeprecateSlateVector2D’
0> 224 | return FVector2f::GetSafeNormal(Tolerance);
0> | ^~~~~~~~~~~~~
0>SlateVector2.h(385,2): Error : non-const lvalue reference to type ‘FVector2f’ (aka ‘TVector2’) cannot bind to a value of unrelated type ‘FDeprecateSlateVector2D’
0> 385 | UE_SLATE_BINARY_ASSIGNMENT_VECTOR_OPERATORS_B(FVector2d, UE_SLATE_VECTOR_DEPRECATED_DEFAULT())
0> | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0>SlateVector2.h(356,4): Reference : expanded from macro ‘UE_SLATE_BINARY_ASSIGNMENT_VECTOR_OPERATORS_B’
0> 356 | static_cast<FVector2f&>(A) += UE::Slate::CastToVector2f(B);
0> | ^ ~
0>fatal error: too many errors emitted, stopping now [-ferror-limit=]
0>20 errors generated.
0>Total time in Parallel executor: 3.13 seconds
0>Total execution time: 5.04 seconds
Platform(s)
MacOS