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Hi ,
Thank you that is very kind.
We are not doing the same. I’m building an interactive simulation based on OO. So I hope to have 10.000 or more objects interacting autonomous and see effects. The model and data related stuff is coming along fine. Just this whole “UV mapping thing” is very new to me. From reading the forums I know SketchUp is not taken very serious here …but I can’t help loving it’s ease of use.
I assume you use a solid-modeller ?
Can you share some tips regarding your modelling to U4 workflow
Thanks again.
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Hi . I’m a Brazilian guy, so I’m not so familiar with English and don’t know for sure what is “simulation based on OO”
But about my workflow, I receive all models in SolidWorks, take into Rhinoceros, cleaned a lot of things and export to 3Ds Max where I re-model all assets. Things like chanfers, little details was ignored, since that’s wasn’t the purpose of the presentation.
As many of my objects receive dynamic illumination and cast dynamic shadows, I use a regular UVW Box Map, just to maintain the aspect of the material all the same. But UVW is something you really need to know ehehe Especially in UE4… ehehe
I’ll post some screen of the objects with checker material applied.