That was really cool…Just my 2 cents, I think that it would be a lot cooler if when you broke the machine to show all of its parts the parts were arranged in grid like fashion and put back together similar to how you have it now. But over all its looking pretty cool! Keep up the good work.
I really enjoyed watching that! It was interesting to see the machine from a conceptual standpoint and move into a practical example of its function. Great work!
[= ;64487]
I really enjoyed watching that! It was interesting to see the machine from a conceptual standpoint and move into a practical example of its function. Great work!
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Thanks , for me it was kind a conceptual project ehehe
[=Samsterdam;64420]
That was really cool…Just my 2 cents, I think that it would be a lot cooler if when you broke the machine to show all of its parts the parts were arranged in grid like fashion and put back together similar to how you have it now. But over all its looking pretty cool! Keep up the good work.
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Hi Samsterdam. I’ll try to make the pieces like traditional ways but I don’t like the result. I wanted some “fluid” disassembly to the machine, but thanks for the feedback.
Hi again.
This is the last version that I can put on air, before adding what identifies the machine and the manufacturer.
It’s to different machines that made forward and backwards process.
For the navigation of the “player” I use a XBOX 360 Controller, with some inputs to start the animations and the menu and a trigger press/release to “sensitive-drive” the explosion of the machine.
I’ll post some screenshots to, showing the Matinee and some of the SM.
Thanks for the replies.
[= ;64788]
Yeah! that’s really fantastic! The lighting and dynamic shadows really make it shine!
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Yes, but all the dynamic shadows and lights drop down the FPS a lot. 95% of the objects is dynamic because the disassembly. But in high-end pc runs like a charm eheheh
[= G.;69029]
Just published to a Moto X… and… Having problems with lights… No GI … Some suggestions???
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Mobile doesn’t support dynamic lighting. Dynamic objects are lit purely from indirect lighting samples. So, make sure you have a Lightmass Importance Volume set up, and have MUCH lower expectations Oh, and use the Sphere Reflection actors as well since there’s no screen-space reflections.