[=JohnF30;69048]
dude . looks awesome
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Thanks JohnF30!
[=JohnF30;69048]
dude . looks awesome
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Thanks JohnF30!
[= ;69056]
Mobile doesn’t support dynamic lighting. Dynamic objects are lit purely from indirect lighting samples. So, make sure you have a Lightmass Importance Volume set up, and have MUCH lower expectations Oh, and use the Sphere Reflection actors as well since there’s no screen-space reflections.
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I kinda knew something about the limitations ehehe, but all the lights going totally black… So I deleted all the lights and put all again and… It Works!!! ehheh Without dynamic shadow of course, maybe all lights going nuts after I configure to run on an Android… I don’t now eheheh But Thanks for the Help ! Cheers
[=;69137]
Very nice. I’m also working on a business appl. and this is a great inspiration
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Thanks , If there’s something that I can help let me know!
Hi ,
Thank you that is very kind.
We are not doing the same. I’m building an interactive simulation based on OO. So I hope to have 10.000 or more objects interacting autonomous and see effects. The model and data related stuff is coming along fine. Just this whole “UV mapping thing” is very new to me. From reading the forums I know SketchUp is not taken very serious here …but I can’t help loving it’s ease of use.
I assume you use a solid-modeller ?
Can you share some tips regarding your modelling to U4 workflow
Thanks again.
you could base some interesting gameplay ideas around this
[=;70484]
Hi ,
Thank you that is very kind.
We are not doing the same. I’m building an interactive simulation based on OO. So I hope to have 10.000 or more objects interacting autonomous and see effects. The model and data related stuff is coming along fine. Just this whole “UV mapping thing” is very new to me. From reading the forums I know SketchUp is not taken very serious here …but I can’t help loving it’s ease of use.
I assume you use a solid-modeller ?
Can you share some tips regarding your modelling to U4 workflow
Thanks again.
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Hi . I’m a Brazilian guy, so I’m not so familiar with English and don’t know for sure what is “simulation based on OO”
But about my workflow, I receive all models in SolidWorks, take into Rhinoceros, cleaned a lot of things and export to 3Ds Max where I re-model all assets. Things like chanfers, little details was ignored, since that’s wasn’t the purpose of the presentation.
As many of my objects receive dynamic illumination and cast dynamic shadows, I use a regular UVW Box Map, just to maintain the aspect of the material all the same. But UVW is something you really need to know ehehe Especially in UE4… ehehe
I’ll post some screen of the objects with checker material applied.
[=WarpSpasm;70488]
you could base some interesting gameplay ideas around this
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Oh yes! Especially for simulations!
Hi ,
OO = Object Oriented (event interaction): so I will put a lot of objects in the same space with some specific rules related to the type of object; and when I run the model register the effects. When I have more build I will share a movie.
Thanks for the pictures. I see you have the “right” 3d tools for the job.
Since I will need all the Objects I can get I don’t think I should use dynamic lighting.
This " UVW Box Map" sounds interesting; I’m reading up on this…
Thanks
[=;70868]
Hi ,
OO = Object Oriented (event interaction): so I will put a lot of objects in the same space with some specific rules related to the type of object; and when I run the model register the effects. When I have more build I will share a movie.
Thanks for the pictures. I see you have the “right” 3d tools for the job.
Since I will need all the Objects I can get I don’t think I should use dynamic lighting.
This " UVW Box Map" sounds interesting; I’m reading up on this…
Thanks
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Dynamic lighting is using by moving lights or objects as in my case… to create shadows
I only heard about Object Oriented programing ehehehe When you have a movie, please post and show to us