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Mac平台上的PDO导致深度精度不一致问题
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unreal-engine
tuo.chen
(tuo.chen)
May 30, 2025, 7:59am
5
是的,我们与苹果的工程师有过交流,他们承认VS和PS计算深度之间存在精度问题。所以暂时用这种方法修复了
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