Mac OS Shader not recognizing PostConfigInit

I’m trying to run a UE4 plugin on Mac which builds fine, but crashes on editor launch with the error “VF type was loaded after engine init, use ELoadingPhase::PostConfigInit”. See this is really confusing since the module that this points to has “Type”: “Runtime”, and “LoadingPhase”: “PostConfigInit” set in the .uplugin file. Not sure why it’s still doing this? Do I also need to set PostConfigInit in my uproject file? It seems that would limit portability a bit. Not sure what the issue is here but any help would be awesome.