Lyra Login Widget

Hello, I’m trying to use Lyra and add a new online subsystem. As part of this system I am attempting to create a class that will load a login screen and allow users to input username/password and then login. Where I’m struggling is getting a widget to show up at all. I have a UMG widget which inherits from a C++ widget which inherits from UUserWidget.
But I can’t figure out how to add this widget to the viewport from my ExternalUI class is called. I thought I would need to make a BlueprintImplementableEvent but when I create this in C++ I can’t seem to find the function to implement in blueprints. I’m wondering if part of the problem may be that I’m working from within a plugin.

Any help is greatly appreciated!

Hey any solution to this. From what I can evaluate is on PC lyra logs in the user automatically or at least trys to. this I think happens in the launcher process, but i do not know where. I am trying to expose this so that if failed users can login themselves. but common user is much more confusing than oriinal OSS

so did you find anything because I am also trying to achieve something similar to this.