(Lyra) GameplayMessageRounter plugin bug

Summary

I’m using GameplayMessageRounter from Lyra in my projects, it’s great plugin but has annoying bug which makes ListenForGameplayMessages nodes disappear from blueprints when project is relaunched.
Fixed by changing their “LoadingPhase”: “PreDefault” in plugin settings.
figured out here: Enhanced Input System Resetting

Please select what you are reporting on:

Unreal Engine 5.4

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Not sure if it happens in every project, probably not. I’m on 5.4
Add plugin to project
open, make a ui widget blueprint
add ListenForGameplayMessages node
save and close the project
launch again, node is gone

Expected Result

I expect node placed to not disappear after file is saved and project reopened

Observed Result

node gone, sad feelings of time lost

Platform(s)

Windows, UE 5.4