As an update, I tested a 100% stock ShooterGame
with zero changes on a fresh LyraStarterGame
project.
Modifying B_Hero_ShooterMannequin
to early-out of the AddInitialInventory
BP function (no weapon will be equipped by default) causes the female pawn to never animate.
However, walking over one of the weapon pickups on the map will suddenly transform her from the A pose to full animation.
Point being this seems like something innate to how the animations are being done in Lyra and/or ShooterGame
. I’ve not yet discovered if it’s a bug or a feature.