LUT import issue.

Hi all,

Im having an issue with importing a LUT texture.

Using the neutral LUT texture, provided via the unreal documentation, I apply all desired layer adjustments save it out as a .tga (i have tried all others and still get the same result) then import it in to Unreal. I then apply it to the post process volume and… chaos! :slight_smile:

Iv posted a link to a video for a clear example. Dropbox - Error

Im most likely missing the obvious but any leads would be great.

Thanks in advance