hi @Miguel1900 ,
The update is just as hard as the making of 5.3. Probably I should have put my code makers in first thing, but only started late in conversion.
Hand patching is still the best way its just so hard you can only do a few patches a day. The old July 2023 patches are so out date!
Anyway 5.4 is good because new private branch creation is automatically when you add your first patch.
Superb saved so many days work. Deleted my original fork/branch downloaded the newly renamed branch and built it overnight.
UAT has gone replaced by UBR and for the first time you can used the much requested Multi-threaded automatically build which integrates with Visual Studio 2022 17.10.
Here is the quote from the new style 5.3 d Developer Iteration
Multi-Process Cook (Beta)
Multi-Process Cook helps reduce the total time it takes to get a cooked output from a build farm server or on your local workstation by leveraging available CPU cores and memory resources.
Multi-process cook is a beta feature for UE 5.3. Performance gains may vary, depending on the size of the project and how the data is separated. For best results, we recommend you test different CookProcessCount values depending on the project and available hardware specs documentation
UE5 is still the biggest application built on VS2022, at least 10 copies are being built every day and performance of VS2022 is mostly based on UE5 builds.
In 5.4 Visual Studio 2019 is obsolete you will get an error VS2019 has left the room!!.
Now and 5.4 preview is built on VS2022.
No, but seriously now! I have been using the free chatgpt (which doesn’t generate images) to help me coding. In fact, without having any idea about C++, I have achieved to fully develop my own plugin, which adds some additional nodes into Unreal blueprints and with unique functions that doesn’t exists in any plugin nor tool in the marketplace. I will maybe sell it in the future.
It can make huge and heavy tasks for you, if you provide “him” the code and make the right instructions. If I were you (or any programmer), I would try it, no doubt. Just an advice or disadvantage: every change proposed by chatgpt must be tested, because some times it may be using old sintaxis, for example, and you will need to tell him to try with a different code to achieve the same thing.
Hi Everyone,
I have updated my time table post for 5.5 Patch BINARY
Yet again. (May 2024) I have added a Problems section which have been encountered (>300 patches in 10 days
Hi @Jimbohalo10,
I thought this might be interesting for you.
I have created a MaxScript to save time working with Unreal Engine. One of the features is “Configure Luoshuang’s GPULightmass INI file settings”. https://www.scriptspot.com/3ds-max/scripts/all-for-ue5
P.S.: Thank you for your Epic work! Maybe you don’t know, but you are creating the future!