hi @Unreal_ArchViz @Scratchtsure I have 5.3 preview ready for a while
jimshalo10/UnrealEngine-5 at Luoshuangs-GPULightmass-5.3 (github.com)
The final version for 5.3.2 binary update files was completed by end of October 2023 as I said in May 2023.
See Posting
Release of Luoshuang’s GPULightmass 5.3.2 Binary Patch
I can’t seem to be able to get this to work. After downloading I run the setup.bat through Git CMD and it gives back the following error:
$ ./setup.bat
Checking dependencies...
Updating dependencies: 0% (0/97340)...
Failed to download 'http://cdn.unrealengine.com/dependencies/UnrealEngine-18966385/00b99f0240e4a4e89f9cb877cc7b7ff64e496f52': InvalidDataException: The archive entry was compressed using an unsupported compression method.
at System.IO.Compression.Inflater.Inflate(FlushCode flushCode)
at System.IO.Compression.Inflater.ReadInflateOutput(Byte* bufPtr, Int32 length, FlushCode flushCode, Int32& bytesRead)
at System.IO.Compression.Inflater.ReadOutput(Byte* bufPtr, Int32 length, Int32& bytesRead)
at System.IO.Compression.Inflater.InflateVerified(Byte* bufPtr, Int32 length)
at System.IO.Compression.DeflateStream.ReadCore(Span`1 buffer)
at System.IO.Compression.DeflateStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.Compression.GZipStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at GitDependencies.Program.ExtractFilesFromRawStream(Stream RawStream, IncomingFile[] Files, SHA1 RawStreamHasher)Wrapped by CorruptPackFileException: Can't read from pack stream
at GitDependencies.Program.ExtractFilesFromRawStream(Stream RawStream, IncomingFile[] Files, SHA1 RawStreamHasher)
at GitDependencies.Program.ExtractFilesThroughCache(Stream InputStream, String FileName, Int64 CompressedSize, String ExpectedHash, IncomingFile[] Files)
at GitDependencies.Program.DownloadAndExtractFiles(String Url, Uri Proxy, String CacheFileName, Int64 CompressedSize, String ExpectedHash, IncomingFile[] Files, Double HttpTimeoutMultiplier, NotifyReadDelegate NotifyRead)Wrapped by AggregateException: One or more errors occurred. (Can't read from pack stream)
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at GitDependencies.Program.DownloadWorker(ConcurrentQueue`1 DownloadQueue, AsyncDownloadState State, Double HttpTimeoutMultiplier, Int32 MaxRetries, CancellationToken CancellationToken)
Press any key to continue . . .
How do I fix this?
hi @Casper_AP ,
I have tried this with error loging and the error is
<Error>
<Code>AccessDenied</Code>
<Message>Access Denied</Message>
</Error>
Looking at you initial entry you have not correctly set your path
If you type “pwd” and you will probably find you are at C:\ the root
under normal conditions users applications cannot make files there
type
*Make a directory path /c/Users/Owner/source/repos
The “Owner” is replaced with your username.
or
*Make a directory path C:\Users\Owner\source\repos*
The “Owner” is replaced with your username.
Using Windows File Explorer
either way you need to
$ cd /c/Users/Owner/source/repos
git clone into the directory as the readme explains
then run ./setup.bat to pull down dependencies
This error also ours when your path is long paths over 25 character is the often reason for an error
Hello @Jimbohalo10 ,
Thank you for fast response. Yesterday I downloaded the files and copied them over to my D drive because my C is quite full. I am not sure if I did the correct thing according to your response but this is what I tried today: I ran git CMD in C:\Users\User\source\repos
(it already existed) Then downloaded the ue5Lgpu511 folder into here. Right clicked on it and used git BASH to run ./setup.bat
Unfortunately the same error occurred. If I run setup.bat through the git CMD and cd to the folder, I get Aborting dependency updating due to unknown failure(s).
I hope it’s clear what I’m trying to say, and thank you for your time.
answer in post further on
Hello,
I copied the git folder to D:\Program Files\Git
and ran it. Then used it on the ue5Lgpu511 folder on the D drive. The same error occurred.
I don’t really understand why you are saying the drive says its missing? The error states it failed to download because the archive was using an unsupported compression method?
I wish the old installation method was back
Hi @Casper_AP ,
For the old method, for 5.1.1, its always been there.
Go into Epic Games Launcher → Library
see EpicLauncher download 5.1.1
on drive D:
The final version binary of 5.1 was infact 5.1.1
the binary files which are used to replace the original comes form
here.
jimshalo10/GPULightmass-patch-511: This is GPULightmass-patch-5.1.1 for Unreal Engine 5 Binary (github.com)
You just go to D:\Program Files\Epic Games\UE_5.1 and extract unzip the archive on top of them. Its a zip file does not require Git.
Latest 5.3.2 Binary Luoshuang’s GPULightmass
You just go to D:\Program Files\Epic Games\UE_5.3 and extract unzip the archive on top of them. Its a zip file does not require Git.
Somehow I completely missed that, probably because I was looking for 5.3.0 at first. Thank you for your time.
It’s been a whole day since I am baking lights on CPU very bad results. But I come across this post and used files you have provided; I must say it’s literally took 3 minutes baking same scene (on GPU) and much nicer results Thanks, you saved my day. Now I can die in peace.
Hi @nickday,
Looking at the error log this is not errors from my repository code. Many people have used this 5.3 LGPU code. The code from LGPU 5.1 Cannot be mixed. I have hand code 5.3 code to work with LGPU at
LGPU 5.3 Git repo
The error suggest a missing file CookMeta.h
Line 42 of CookOnTheFlyServer.cpp
My code have the following at line 42 CookPackageSplitter.h
![noLGPU53code|610x356, 50%]
(upload://dMXRdAGMYj4YLcFzE7E3JWrfkNe.png)
I therefore suggest you archive your current code and use the repository link above.
If you want the original 5.1 binary got to post
how to install 5.1 LGPU onto binary
You just go to D:\Program Files\Epic Games\UE_5.1 and extract unzip the archive on top of them. Its a zip file does not require Git.
how to install 5.3.2 LGPU onto binary
If you want to mess with my 5.4 preview binary see post
LGPU 5.4 preview binary combined
Look into the future😁
Is is Work With 5.3?
hi @AmrSrour ,
I have posted about this previously
LGPU 5.3.1 post
Noticed that UE5.3.1 is out @Jimbohalo10
Hi @Austin_Amkay
I have posted about this previously
LGPU 5.3.1 post
Should i Build it ?
is there any old methode ?
is there any old methode ?
thanks man is this for 5.3 ?
this is 5.1.1.
The possibly end November 2023 for 5.3.1.
5.2 does NOT exist
ok thank you jimbohalo